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CARM |
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20051205102153.0 |
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021121s2003 maua 001 0 eng |
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|a 2002154402
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|a 24237020
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|5 LACONCORD2021
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|a 1584502347 (paperback with CD-ROM : alk. paper)
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| 035 |
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|a (OCoLC)51095513
|5 LACONCORD2021
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|a DLC
|b eng
|c DLC
|d DLC
|d OrLoB-B
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|a pcc
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|b .W38 2003
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4 |
|a 006.696
|2 21
|
| 100 |
1 |
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|a Watkins, Adam.
|
| 245 |
1 |
4 |
|a The Maya 4.5 handbook /
|c Adam Watkins.
|
| 250 |
|
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|a 1st ed.
|
| 260 |
|
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|a Hingham, Mass. :
|b Charles River Media,
|c c2003.
|
| 300 |
|
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|a xvi, 359 p. :
|b ill. ;
|c 24 cm. +
|e 1 CD-ROM (4 3/4 in.)
|
| 490 |
1 |
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|a Charles River Media graphics series
|
| 505 |
0 |
|
|a Ch. 1. Maya Work Flow and Interface -- Ch. 2. Getting Started with Modeling -- Ch. 3. NURBS and Component-Level Editing -- Ch. 4. NURBS Continued -- Ch. 5. Component Level Editing and Booleans -- Ch. 6. Subdivision Modeling -- Ch. 7. Materials and Texturing -- Ch. 8. Custom Texture Maps in Materials -- Ch. 9. Lighting and Rendering -- Ch. 10. Animation -- App. A. Which Hardware to Use? -- App. B. Customizing the Maya User Interface -- App. C. Creating Effective Texture Maps.
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| 630 |
0 |
0 |
|a Maya (Computer file)
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| 650 |
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0 |
|a Computer animation.
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| 650 |
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0 |
|a Three-dimensional display systems.
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| 830 |
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0 |
|a Charles River Media graphics.
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| 852 |
8 |
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